Apollo SDK provides developers with a powerful library for consuming media in Windows Phone applications.

FEATURES & CAPABILITIES

EASE OF USE

Three step implementation of windows phone  8 apps that consume media.

SUPPORT FOR THE LATEST CODECS AND PROTOCOLS

Supported by Apollo SDK

  • AAC
  • AC3
  • H262
  • H264
  • M3U
  • M3U8
  • MP3
  • PLS
  • SHOUTcast

Supported natively by Windows Phone

  • MP3
  • WMA Std 9.2
  • WMA Pro
  • AMR-NB
  • AAC-LC
  • AAC+
  • eAAC
  • 3GP
  • 3G2
  • MP4
  • M4A
  • AAC
  • Icecast

SUPPORT FOR ON-LINE RADIO STATIONS

Out of the box support of most on-line radio stations.

ARCHITECTURE

Behind the scenes Apollo SDK relies on the Background Audio Architecture and the open source Windows Phone Streaming Media library.

DEDICATED & RELIABLE SUPPORT

Apollo SDK Team always responds within 48h in any email request.

TRY BEFORE YOU BUY

Sample applications are available in order to try your specific urls and audio codecs.

There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.

–  C.A.R. HOARE

Pricing

  • Universal - Unlimited
    1499once-off
    • All Apollo SDK Universal features for unlimited Universal apps
    • One developer licence
  • WP8 - Unlimited
    999once off
    • All Apollo SDK features for unlimited WP8 apps
    • One developer licence

Integration

01 / REFERENCE APOLLO SDK IN YOUR PROJECT

Simply select and add the Apollo SDK dlls in your project. addreference

02 / SET THE BACKGROUND SERVICE AGENTS

Then, just set the background agents in the app manifest file. WMAppManifest

03 / PROVIDE YOUR LICENCE KEY

Provide a valid licence key provided by the Apollo SDK Team. Licensing

04 / CONSUME YOUR MEDIA

Finally, consume your media with the powerful Apollo SDK. audio_track

INFO@APOLLOSDK.COM

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